Differentiating Microbe Biomes


#26

Yeah, it should be the same. The backgrounds are all darker in 0.3.4 though


#27

Those are really good :slight_smile: great work.


#30

More backgrounds!

Shallow Ocean:

Tidepool:

Also, here’s the individual layers of each of my backgrounds so far, all of them 2048x2048 (the requested dimensions were 1024x1024, so let me know if you want me to resize them)

Ocean

Layer 0 (base)
Layer 1
Layer 2
Layer 3

Abyss

Layer 0 (base)
Layer 1
Layer 2
Layer 3

Hydrothermal Vent

Layer 0 (base)
Layer 1
Layer 2
Layer 3

Shallow Ocean

Layer 0 (base)
Layer 1
Layer 2
Layer 3

Tidepool

Layer 0 (base)
Layer 1
Layer 2
Layer 3


#31

Fantastic! I cant wait to see those ingame


#32

Alright time to download these and put them in the game :stuck_out_tongue:


#33

Looks good but i think we still have stretching issues unfortunately


#34

@Narotiza i also halved teh size, (because the size we wanted was half) Does that look right to you?
BTW slack is out of storage spaceill see if i can try to reduce stretching (if we hav estrtching, does thta looked stretched?)


#35

I fixed the stretching


#36


#37


#38


#39


#40


#41

altered the shader just a bit more






#42

It’s about time I updated this place with all of my backgrounds again.
These are all flattened versions, but I also have images for the individual layers, as well as the .kra files, which I can post later if you guys want.

Ocean
Shallow Ocean
Shallow Ocean, with clouds of algae (see Microbe Stage, More Procedural Biomes and Backgrounds)
Ice Shelf
Tidepool (now less contrast, hopefully making spotting clouds easier…I might have to improve colors still)
Hydrothermal Vent
Abyss
Cave


#43

Those are all great.


#44

Looking good @Narotiza can you post all the layers we need, in a zip file or something so i can update all the backgrounds?
Then you and i can discuss it, and i can play with the shader until it fits your “vision”.


#45


Here you go, zip file of all the backgrounds


#46

Really, I love these. They’re really simple, yet really detailed. Great job on these


#47

Looks good in game aswell