Differentiating Microbe Biomes

Sounds good.

I agree Algal Bloom is a bit problematic, is there anyone who is very keen on it?

I think that, until we have completely proper biomes and the game knows when it should and shouldn’t include the algal bloom, we should keep the biome, because it adds variety and doesn’t really hurt much at the moment. Once biomes are fully figured out, the bloom could be used whenever you’re in a shallow ocean with a high photosynthesizer count, for instance, as discussed in this thread.

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Still waiting on new backgrounds from @Minegamer117

But we have til release so it’s fine

I made some backgrounds!

Ocean


Abyss

Hydrothermal Vent


There’s more to come, I just thought I’d post these here

EDIT: Added spoilers and in-game screenshots (note that the backgrounds will probably look different from these screenshots in 0.4.0 due to engine and shader differences and stuff
Ah dammit, now the images aren’t showing up
(screw it, removing the spoilers)

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Is that hydrothermal vent the same one you posted on slack? It looks brighter

Yeah, it should be the same. The backgrounds are all darker in 0.3.4 though

Those are really good :slight_smile: great work.

More backgrounds!

Shallow Ocean:

Tidepool:

Also, here’s the individual layers of each of my backgrounds so far, all of them 2048x2048 (the requested dimensions were 1024x1024, so let me know if you want me to resize them)

Ocean

Layer 0 (base)
Layer 1
Layer 2
Layer 3

Abyss

Layer 0 (base)
Layer 1
Layer 2
Layer 3

Hydrothermal Vent

Layer 0 (base)
Layer 1
Layer 2
Layer 3

Shallow Ocean

Layer 0 (base)
Layer 1
Layer 2
Layer 3

Tidepool

Layer 0 (base)
Layer 1
Layer 2
Layer 3

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Fantastic! I cant wait to see those ingame

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Alright time to download these and put them in the game :stuck_out_tongue:

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Looks good but i think we still have stretching issues unfortunately

@Narotiza i also halved teh size, (because the size we wanted was half) Does that look right to you?
BTW slack is out of storage spaceill see if i can try to reduce stretching (if we hav estrtching, does thta looked stretched?)

I fixed the stretching

altered the shader just a bit more





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It’s about time I updated this place with all of my backgrounds again.
These are all flattened versions, but I also have images for the individual layers, as well as the .kra files, which I can post later if you guys want.

Ocean
Shallow Ocean
Shallow Ocean, with clouds of algae (see Microbe Stage, More Procedural Biomes and Backgrounds)
Ice Shelf
Tidepool (now less contrast, hopefully making spotting clouds easier…I might have to improve colors still)
Hydrothermal Vent
Abyss
Cave

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