Future Release Plans

I’ll save the original plan (just in case someone wants to have a look) in this post (instead of cluttering up the first post {when editing})

EDIT : The ideas below are the original suggestions for a release plan. The list of planned features above will be constantly updated to reflect the team's current thinking.

When we’re finished with the final and official release of 0.3.0, we’ll have to look ahead to what we plan to do next. As discussed on Slack, this is an idea for a short term schedule.

  1. Current Release (0.3.0rc1)
  2. Update to fix any bugs in the current release after some playtesting (0.3.0rc2)
  3. Update to fix any bugs in the current release after some playtesting (0.3.0 final)
  4. Update to add in small features that were postponed from this release
    (colouration of membrane, more organelles, updated flagellum model,
    etc.) (0.3.1)
  5. Implement agents and bacteria (0.3.2-0.3.3)
  6. AI (0.4.0)

We’ve already finished the first and are working through the second. As we go it will be helpful if we have a thread to plan out what features we want to include for the next release.

The point of this thread is to list upcoming features, and plan which release they will be included in.

Upcoming Features

  • Major

  • Linux Support

  • C++/Ogre

  • Fluid Dynamics

  • Compound Clouds

  • 3D Background

  • Dynamic Membrane

  • Less Geometric Membrane Rendering

  • Membrane Colouration

  • Colour Variation Between Organelles

  • GUI

  • Improved Help Panel

  • Improved Compound Panel

  • Options Menu

  • Starting Settings

  • Easy

  • Updated Flagellum Model

  • More Organelles

  • Rescale Hex Grid

  • Rescale Organelles

  • Others

  • Bacteria

  • Agent System

  • Ambient SFX

  • Auto-Evolution

  • Improved AI

  • Microbial Biomes

  • Endocytosis for Organelles

  • Improved Reproduction

  • Improved Health System

  • Multicellularity!..

  • Rejigger Process Rate Calculations

  • Membrane Transport Rate Limits

  • Basic Population Tracking

  • Big Entity-Component-System Refactor

  • Random AI Microbe Mutation / Random Starter Generation

  • Smooth Zoom

  • Editor improvements (symmetry; divided sections for structure, surfacing, etc.; saving and loading improvements)

Upcoming Releases

0.3.1
-Updated Flagellum Model
-Tutorial/Help Panel
-Options Menu
-Linux Support
-Endocytosis (for organelles)
-Rescale/New Organelles
-Improved Compound Panel
-Starting Settings
-Bacteria/Agents/Clouds + Ancillaries
-Health Revamp
-Reproduction Revamp
-Better AI
-Big Entity-Component-System Refactor
-Basic Random Generation/Mutation of AI Cells
-Population/Chemical Success Tracking for Auto-Evo
-Fluid Dynamics

0.4.0
-Up for discussion