I’d imagine that there is a way to do it (I doubt it’d be easy), but I wouldn’t think it’d have to be too high of a priority. Perhaps this is newbie of me, but the things that proved the most difficult to figure out were figuring which version/edition of certain requirements to download, or if that didn’t matter, and figuring out the right method of compiling the boost libraries. Also when compiling the game on VS, you have to select a specific compiling method (is that the right terminology?), ie you can’t use the default debug. If we’re interested in providing a way for potential programmers to start contributing without having to join the development forum, perhaps we should create an in-depth guide on the community forum that includes many potential problems that might come up and how to solve them (I think someone might have already suggested that, if so, I guess I’m just repeating the idea).