I graduated as an industrial engineer IT and I now have 2 years of work experience in a c++ project.
I think I’ve just done everything to setup the project, I can run the game from vs so seems fine
I still need to figure out how the game mechanics all work, (I’ve read about eating and shooting but can’t seem to use it )
First topic I’d like to work on is providing an interface to change the keybinders (or know where I can change this).
Is there anyone that can give me pointers on how I can get started wit this?
Thanks in advance.
Welcome! It’s impressive that you already managed to compile the game.
Regarding the key rebinding that is part of the options menu:
The situation with that the options menu hasn’t been started (and with the potential GUI change it might be a bit of a waste to start now).
Also I’ve wanted to add a inbuilt key rebinding method to the engine that would automatically update all the key objects that have been loaded. So it’s a pretty huge issue, and not something I would suggest you to start with.
It’s possible to manually change the key rebindings by editing ThriveKeybindings.conf and restarting the game (the bindings are read at startup).