Implementing New Game Settings

I’ve spent the last few days putting this feature together, and I now believe I have something ready for people to test and review. See the pull request here:

Aside from general feedback, there are three more things I need:

  • Input on the minimum and maximum values for each difficulty parameter, and input on the values assigned for the easy and hard presets (normal has everything set to the existing values). This might take quite a bit of testing and is also dependent on the spawn system rework, since the cloud density parameter especially will work very differently with that in play.

  • Input on what the random seed should affect. Currently it only changes the randomly generated planet name, but once the procedural patch map is done, it should be trivial to plug it in there too. I’m just wondering if there’s anything else @hhyyrylainen in particular intended to use it for.

  • A placeholder graphic for planet generation. I found an old piece of concept art by @DonGororo and used that for now, but if our graphic artists want something to do, it might be a good idea to make a better teaser.

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