One topic I am kind of missing here is the connection between the art of the Microbe/Multicellular stages, and everything after. To borrow words from Deus I would say that in these stages the environment is quite muted, with exceptions like pyrite, while life is really quite vibrant.
Now I am not saying the 2D and 3D need to look the same, but is all part of one game, so there should be a noticeable unified vision between them.
One of the hypotheses does say that green pigment is pretty good at absorbing the right amount of light without overloading under earth conditions. If we take that one one as truth, we can indeed say “under X light spectrum, thylakoids have Y colour”, without needing gameplay mechanics for several different pigment colours to pick between.
(Basically, ignore that even on earth we have several different rarer photosynthetic pigments used under different circumstances like ocean depths. But I suppose even if we have for example a “depth-optimised” upgrade, that colour could also be generated the same way)
I do wonder how easy it would be to change the colour of thylakoids and macroscopic metaballs per planet like that?
I want to emphasise my agreement with this. We want the possibility to have:
It also seems to me that there are quite many forms of life that just seem entirely unconcerned with the need for camouflage, even without specific needs to be visible. Probably want to keep that in mind for auto-evo also.
Besides that, I am not sure if this was included in your thoughts, but: Lots of compounds that life needs for other purposes than visibility just happen to have colour. Indeed various photosynthetic pigments, but also protective pigments, the heme in your blood and muscles (and other blood colours), etc.
Or less frequent, if they also happen to be poisonous…
I don’t disagree, but there is also an argument for the opposite: if you are going to spend a considerable amount of time in barren landscapes, those barren landscapes better be visually interesting to look at by themselves as well.
Also:
Do note that by the time you enter Macroscopic, there’s going to be quite a lot of life, just that it will be quite microbial. That does not mean a lack of vibrant colour necessarily though:
As noted before, I do think we should also also want cases of very vibrant colours, perhaps as exceptions, but still there. But I think exactly how vibrant life gets (on average and at maximum) should be relatively easy to tweak along the way?
Is this the case? Naturalism is all about depicting things as they are without exaggeration, but that does still mean bright colours when they are real:





