I agree, very well done. For me there were some points were the reverb got muddied up a bit but that might just be these crappy speakers I have while I’m on break. Otherwise that’s nothing a little EQ or volume mixing couldn’t handle.
I went back to a theme that’s been sitting half finished on my hard drive for about six months. It’s a bit rough in places but works overall.
New Composer & Sound Designer
Can’t believe I forgot to post this here.
Hey guys, I know I haven’t been active for a long time, and I’m sorry for not being able to work on Thrive as much as I’d like. But I’ve recently begun writing music, and I made a new song that I think would be perfect for Thrive:
Pretty impressive for a first attempt!
The motifs and melodies are generally great but the sample/mixing quality lets it down a bit. The piano for instance needs more variation in note velocities - right now it sounds static and robotic, and I think the melody has a lot of potential if played differently. The drums also don’t fit the rest in my opinion.
Also, if this is intended for the game, what part of it?
idk tbh, I’m new to making music and not very good at it. I just thought it might be useful, maybe for the civilization stage or something.
Hey guys! Okay so here is my first track for Thrive. It’s supposed to be playing at the Civilization Stage (society phase). Hope it will make its way to the playlist!
That sounds amazing friend!
Thank you very much Untrustedlife
I like it a lot! There are perhaps some things I would change to smooth things out - the drums for instance sound quite rigid and dry in places, and it could do with some better transitions - but I’ll add it to the playlist for now. The idea with the playlist is just to catalogue all the themes of sufficient quality so that we can come back to them and improve in future if need be.
Hey guys! Time to show you my latest piece I wrote for Thrive. Now for the Space Stage. Any feedback is welcome
I fixed the embedding, again, for the video. You can just put a link on a line by itself for discourse to embed it if it can be.
Oh okay thank you very much! Will keep that in mind for the future!
Most of this is pretty good but I’m afraid I can’t get over the splash sounds.They stand out far too much and ruin the aesthetic the rest of the piece is going for. It might work if you turned them down a whole lot, but my advice is to remove them completely and add more interest in other ways. The tremolo pads towards the end for instance are great, I’d love to hear more like that.
It almsot feels like a microbe theme IMO
Thanks for your feedback! Yes I thought that the splash sounds will be one point to talk about. I was originally looking for some spacy sounds like radio waves or beeps or stuff like that.
Will replace the splashes with something more spacy and re-upload it soon.
@Untrustedlife The splash sounds have some watery quality so that might be the reason why you associate it with microbes swimming in the Primordial Soup
Hi! So here the new version of “Into the Universe”. Hope you like it
Much better. I think the blip-bloop sound effects at 0:07 and 1:15 could still be removed though. Bear in mind the game itself will have sound effects playing over this, so overlap between them and the soundtrack should be considered.
There are some very nice layered atmospherics going on, and the contrast between the denser sections and parts with sparser arrangements works very well.
My only other real suggestion is that the transition at 1:25 could use some work to make it less sudden, such as fading or filtering the lead synth to make it sit better as it enters. Given the subdued, flowing nature of the rest of the track, it sticks out. In a similar vein, the lead probably gets a bit too loud from 1:00 to 1:07, which with the heavy stereo delay gives it a bit too much punch for meandering space background music.
Otherwise, nicely done.
I’m not the most expert in sound, but do you think that blip-bloop sounds could be use as sound effects with GUI interaction in Space stage?
Thank you very much for your constructive feedback! Okay then I will remove the sound effect completely to let the in-game effects do the job.
And I agree that the lead is a bit too loud from 1:00 to 1:07 and also the transition to the lead at 1:25 could be more smooth. Kay I will work on that again and upload the final version then.
@Dak28 That’s a nice idea actually! I remember SPORE has sound effects like this.