I‘m MirrorMonkey2. Some of you may know me from the community forums. I‘ve followed this project since 2013. Back then I created some aware stage themes. I am here to create (hopefully) helpful concept art for the microbe stage and, once my art skills have reached a sufficient level, art to promote Thrive with.
To convince someone to participate in a project as suicidally ambitious as Thrive, one has to sell him a grand vision of what that project could some day amount to. This is - in my opinion - best done by art. Olivers themes explain to the listener in a perfect manner the kind of game Thrive aims to be. The microbe stage soundtrack sets the tone of how the gameplay experience should feel. The themes for later stages give us and anyone who discovers Thrive a glimpse in what could one day come.
This kind of inspiration and mediation of a vision is vital to any project. We have plenty of music to communicate what Thrive will be, but we lack visual propaganda.
I claim that „The Disturbance“, „Romp“ and „Sea“, three digital paintings created by Sciocont five years ago, had a major impact on where Thrive stands now.
These are, as far as I‘m aware, the only pictures of the grand vision of Thrive. There is an abundance of Thrive concept art created by fans such as myself and I don‘t want to belittle any of it, but in my opinion these three are the only pieces which look finished, visually stunning and which hammer home exactly what Thrive is going to be.
If it wasn‘t for these three critters I would probably have lost interest or hope in Thrive somewhere along the way. But they remind me of the vision all of this is striving towards.
There‘s also a lot of beautiful concept art for the microbe stage and I‘m all for focusing on its developement, but, let‘s face it: Most people are firstly and foremostly hyped about the aware stage. In my estimation a few pictures like the Disturbance could potentially do wonders in outreach.
(NOTE: I‘m not nearly as good an artist as Sciocont, don‘t expect anything on the level of the Disturbance from me in the near future!)
Another area I‘m planning to tackle is composed of micorbe stage interfaces. How will players know where on the planet their species has spread? How will they know which biomes are where? How will they see where in the food chain their species is? This is an area that‘s missing from the GDD as far as I‘m aware and while this may not be the top priority at the moment I will try to brainstorm this nevertheless.
Finally: If anyone wants any paticular concept art of anything, just ask! I‘ll try my best.