I think all of these cases have been with the experimental compound production enabled. So it is clear that the volcanism (as a base co2 generation) I added for the normal photosynthesis compounds production, is working relatively well.
And we seriously need a big warning text under the checkbox to tell players to not enable experimental features unless they are really sure. And if they enable it they must disclose that whenever they are reporting bugs or balance issues.
Exactly how it is in the default version.
At this point I think we have to discard all feedback about the experimental compound production, because it just is so unbalanced and non-working that it’s not worth it to try to figure out every single thing wrong with it.
On the roadmap there’s an item to stop representing the gases as percentages, which will help a lot. Though a relative soft cap might be necessary, but we don’t fully know before trying.
One idea I think I might try to do soon (as the above item isn’t fully about this, but more like displaying stuff as ppm format so that the players aren’t fooled into trying to sum up the things, which basically everyone does when given percentages as everyone is too familiar with those) is to switch up how the calculations are done.
Basically the idea is to calculate the volume for each patch, then multiply the volume by the percentages to get absolute values. Then the change calculations are done in absolute values before converting to percentages back. This ensures that the percentages can never go above 100.