That depends on how many patch properties are we are going to take into account. Currently the only property that would affect cells is sunlight (and only photosynthesizers will take advantage of it) and resource avaiability, there are no organelles or adaptations that let cells adapt or take advantege of different pressures and temperatures and I think we should takle that if we want to make the most out of the patch map.
There were many cool ideas regarding membrane adaptations in this thread that I think we should look into implementing some of them, specially membrane fluidity (that would make temperature more important).
Unfortunatelly that means making more assets and coding more stuff, however we already have different types of membranes for npc cells so maybe that’s not too hard to implement.