Questions from the Wiki

  1. If colonies get large and advanced enough early on the stage reaches its end too quickly. Whether it’s an artificial or organic limit we need some way to make at least the player’s ability to form colonies difficult.
  1. The wiki meant that the starting cells will all be the same as the default player cell, kind of like Species ALRE where new species branch off from a stock starting position. They could be procedurally generated instead though, as if simulating a few million years of eukaryote evolution before the player jumps in.
  1. That’s a good point. Increasing chance each time seems better to me.
  1. Unlocked and a copy placed in the cell, otherwise the concept of assimilation doesn’t really apply. The difficulty here is if the player doesn’t have enough room in their cytoplasm to accommodate it. Either more is added for free or they have to have enough space to allow endocytosis in the first place.
  1. I couldn’t think of a way this would work when I wrote the GDD but I think it needs to be possible somehow. Anyone have any ideas?
  1. On one hand, it’s movement, so yes, but on the other, when the player moves their cursor around the screen to click buttons the cell rotates to follow it, so maybe not.
  1. While I think this idea is cool I now realise any useful implementation of this system would kind of violate some thermodynamic laws. Bioluminescent agents are still viable and maybe they do make light for chloroplasts, but it shouldn’t be enough to really power anything.
  1. See the discussion here. We’re still not really sure how the player creates agents, so this is part of that question we need to resolve.