I want to tackle the following:
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Improve pilus mechanics. Some kind of cooldown and proper stab to damage instead of wiggle meta.
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Mitosis animation. Working on the engulfment revamp, I realized that mitosis can just be represented in a similar way, make a clone cell spawn from its “host” and then animate it moving out into membrane edge. An alternative and more “gamey” look: make a cell spawn from the edge of the host cell’s membrane where it started out at 0 scale and then scaled up to its proper scale. Should also improve multicellular budding reproduction representation away from cells appearing out of thin air.