Revisiting engulfment mechanics

I actually tried doing something like that a while back, but gave up because I’m just bad at programming and making the fluidity/rigidity slider effect different membranes differently was something I couldn’t figure out without basically making different copies of it.I decided to spare hh from the conniptions that would likely come about.

But yes I do like the idea of increased defenses for rigidity.
I attempted a solution by revisiting membrane stats here;
https://forum.revolutionarygamesstudio.com/t/pacing-and-combat/71/5
I actually successfully implemented healing rate variance between them, but I can’t remember why I never tried merging it. (Probably too hacky)

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