I’m not really a fan of this to be honest. As a player I just like the idea of having a separate store for agents, and I can see it getting very confusing for people to constantly translate between two compounds in the environment that aren’t two compounds inside cells.
That being said, I have noticed it’s annoying that producing mucilage can sap quite a bit of glucose when you don’t want it to. I think that might be covered by a more general feature for turning agent production on and off in the environment, since oxytoxy sometimes causes the same issue (albeit with ATP instead of glucose).
I like the sound of that. The world has filled with a lot of unusable green goo in my testing so far, so a way to evolve mucilage harvesting makes sense.
While I agree it would look better as clear gel, that’s way beyond our capabilities right now. At least, it certainly is for me, and I don’t want this feature to creep up in scope until it spirals out of my control.
I think I have functionality mostly there. There are a few holes that I’ve listed in the WIP PR, most notably ejection based on slime jet orientation and integration with Auto-Evo. But as it stands, I’m having a lot of fun with it already, especially now I’ve told the AI how to use it.
I’ve discovered slime jets are just as useful for predators as they are for prey, since they open up the possibility of ambush predators that lie in wait, building up stores of mucilage, then pounce. Watch below some examples of the AI and myself fleeing and chasing.