With @HexapodPhilosopher ’s work on the iron depletion animation and recent discussions on Discord, I think it’s worth looking at an iron revamp.
Siderophores may present a unique and interesting dynamic in the lithotrophic organisms of Thrive, but I worry about three things…
- I think that players and AI might just essentially evolve both rather than specializing in one, rendering the complex relationship null.
- think representing such a dynamic is inherently difficult in a sandbox game, unless we hard code certain things or balance things differently.
- I think players might see lithotrophy as being too complicated to be worth it, considering the use of two different parts for the same amount of reward.
I think C09’s suggestion on Discord towards making lithotrophy similar to mining in space exploration games, where cells have to interact with iron chunks to get at a limited supply of resources, is a good way of revamping iron. It is detailed here in this post (Specialization and Unique Gameplay - #7 by Deus) but the basic gist is:
- Iron will be purely represented by chunks. Each chunk, depending on the size, will have a limited amount of iron to extract. Small engulfable iron chunks are still digestible.
- Players and AI will have to attach to iron chunks to extract iron. The larger the chunk, the more iron the chunk has. The more rusticyanin a player has, the quicker they can extract resources.
I think this will have several benefits…
- provides unique gameplay for iron that forces behavior change from the player and AI. Specializing and investing more in iron further encourages this behavior.
- I think it’s more likely we’ll see cool behavior and interactions from this system, as it can pretty intuitively lead to competition; it’s much more simple for AI and players to act territorial over a chunk vs a more contrived system including mutualism.
- Iron could become purely represented through chunks, reducing the number of clouds on screen. This can allow us to include another compound if needed, since we would free up a slot for the compound cloud system.