Hey. I’m stingpie, I’m joining as a programmer / theory dude. I’m really good at theory and programming, and I’ve made some pretty complicated projects in the past. I absolutely adore emergent mechanics, so a lot of what I do specializes in creating systems where that occurs. I know java & c++, (not C#, however) and dabbled in python a few years ago. I’ve written some of my own (admittedly dumb) programming languages, and the biggest project I’ve made so far is probably REAL_matrix_engine, which is my attempt at creating a dwarf fortress-esque tile engine. link here. I’m not quite in college yet, but I’ve taken 2 years of computer science at my high school, and I’m pretty good at abstract thinking. (I am currently working on a math paper about converting the edges of a Sierpinski triangle into a traversable space) I’ve been in my school’s robotics team for four years now, and I’m currently the co-president. I have about 3 years experience in electrical engineering and embedded programing, along with some time designing 6502 computers. Anyway, I have a good sense of how to get things done, and I’m excited to join the team.
By the way, I’m gonna have to start by learning a lot about how the code has already been structured, so I’d appreciate it if anyone could find some design documents for it.