You’re fine and good, apparently I just cannot count. I’m not sure what I did to end up with those numbers… I must of been too excited. Regardless, the idea is conveyed at least. I’ll go ahead and edit the original to fix that.
I always prefer simplicity over extensive amounts of tradeoffs as it can make it ever harder for players to understand the mechanic to it’s fullest. I feel we should at least start off with minimal tradeoffs to see how players fare with it before expanding it if we go down this route. I guess we’ll have to wait on things like environmental tolerance regardless haha.
Everything you propose seems good in my mind save for the impact on health, which I feel is a bit much and would rather do without.
Edit: Thinking on it a little more, it aught to be fine to throw it all in at once and then tweak it from there, it would save us the trouble. Still not so sure about it effecting health though