Is the new saving system still the same idea as you talked about before here:
I am getting close to the point where I am going to start creating the saving system for the worldgen database. I will probably just create a simple independant system initially, then see what the current state of the saving system is at that point. The worldgen database on disk would probably end up looking most similar to what minecraft does when saving and loading it’s chunk data.
I don’t think it is worth the time right now to do an in depth preperation for it in Thrive. But I did want to mention that I was going to be working on it in case that affects anything. I am mostly thinking about documentation, and just keeping in mind that we will need to manage saving relatively large databases compared to what Thrive has to manage now. We can properly consider the worldgen saving system integration after 1.0 once we have more time.