So I just today realized that to call the multicellular stage done we need achievements for it.
As we already have an achievement for reaching it, we need 9 new achievements to fill out the multicellular stage. So once again I’m in need of viable ideas for achievements (meaning they aren’t too bizarre or too hard to implement).
Here’s some ideas I had so far:
- Ultimate Colony: grow a colony of 20 cells
- Ultimate Cellular Firepower: shoot 10 toxin projectiles at once
- something about speed with actomyosin or average speed of fast for a colony?
- Specialized Weapons: having a cell type with a lot of spikes or toxins when other cells in the body plan don’t have (much) offensive means
- Maybe an achievement about how costly it is to still want to swap membranes in multicellular?
- Just a flesh wound: lose x% of your body but still successfully regrow and enter the editor
- In look of a home: travel a long distance as a spore
- Microscopic birds and bees: successfully use sexual reproduction in the multicellular stage
- Perfectly Packed: make a colony of 10 cells with no hex gaps at all in the full layout
I think I’ll try to work on these achievements next week. And sneaking in a tutorial about putting actomyosin on your cell to keep movement fast, as AFAIK these are basically the only mandatory changes left on the roadmap which I have been prioritising.
Also next week I plan on putting in an achievement for reaching the macroscopic stage as that will then be the achievement for reaching the “end” of the game in version 2.0.