Guys, we need a finished plan for toxin customization! With the endosymbiosis done (and me tacking day/night issues next) it might be just a couple of weeks until I get around to this and will need a finished plan to be able to implement something.
I think the top 2 ideas at this point are:
- Some kind of lock-key system to have toxin resistances you can evolve and compete with toxin producers to be locked in a race for better resistance / better toxins
- Different toxin types that have different effects, like maybe debuffing ATP generation or movement speed or something like that