Beginning Concepts on The Multicellular Stage

I’m not sure why Deus did not explicitly mention it here (I previously thought he did), but the latter was indeed the point of the system I proposed before. (not sure if you’ve seen it). It’s not really about “adjacency” at all, just about giving scaling bonuses for having cells specialised in something.

I guess it got mixed up with cell-to-cell adjacency to also support making tissues?

(individual cell) Size related costs might not be truly necessary, but if we have them, they should also apply to single-celled organisms.

So, given my previous statement, the plan here was not for adjacency, but a simple bonus that looks at what % of a cells hexes are one organelle and giving that organelle a scaling bonus based on that %.

Personally, I was in favour of also applying it to single-celled organisms, possibly scaling up in impact with the nucleus, and binding agents/multicellularity. This both gives an incentive for more specialised microbes, while then letting you use cell specialisation in the Multicellular Stage to partially “break the rules”, adding a new dimension to what you were doing before.

Yes, I am working on the specifics, but I think it would be to have some specific features. For example, looking at reality, having a cell type specialised to producing offspring. Having a certain number of cell of different types and a required adjacency bonus also makes sense to me.

A kind of “minimum complexity”, I suppose.


As for push factors in general:

I think the most important thing is what it should be in all of Thrive: If you don’t take advantage of the mechanics, others still will and they should be able to outcompete you as a result.


I think I agree with these priorities. Though you seem to be talking about hex placement adjacency as a separate thing, and then mention cell specialisation separately? I guess I am a bit confused if we’re talking about the same things at this point.

So I would propose in order:

  1. Adjust movement/growth speed in Multicellular Stage.
  2. Cell specialisation bonus.
  3. Cell adjacency bonus.

That would first remove the barriers to Multicellular. And then I think with points 2 and 3 we have the “core evolution loop” of Multicellular working. I think that’s a good base to then see how to expand it (and how much we can actually afford to do in our timeframe).

I actually looked into some of this when I started creating a theoretical background for the Macroscopic Stage. My conclusion is that we can’t really represent a lot of these organisations well in our mechanics. Do you have any proposals for how this would work, for example when you would decide between them, or how they could be displayed?

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