I’ve been thinking about this for a while now, ever since I added the tutorials, but finally got the push to talk about this.
I hope everyone has seen the glucose tutorial line guiding the player to glucose as this is similar.
Basically my idea is to add a new chemoreseptor organelle into the game. This would help with the player having hard time finding compounds. The organelle would be a placeable prokaryote part, with probably quite high MP cost, that when modified would let the player select what compound they want to find, and what colour the line is. Then in game when a compound that they want to find is within range, a line with the specified colour would point them towards it.
I think this could really help the problems regarding not finding the specific compound you need to progress.
Also the implementation should be pretty simple, just add a new organelle definition, and some code for drawing the lines from the player cell (this can reuse a lot of the code for the tutorial line). Additionally there needs to be a new model and icon for the organelle, and description, but those shouldn’t be too difficult and would give the art team something to do. The only bit difficult part is that this needs the organelle “modify” option to be implemented first.
Anyway that’s an idea for a new organelle. Thoughts? If people aren’t against this, I’ll probably open issues for adding this on Github soon.