I am kind of re-igniting this old discussion (Prokaryote Gameplay) , but now that we have prokaryotic game-play i think its time to start a new thread with ideas that can be put into our newly added prokaryotic gameplay to at least partially differentiate it from eukaryotic gameplay.
So right now as of the most recent change which added prokaryote gameplay it almost feels like we could pull off two different microbe “stages”, the prokaryotic microbe stage and the eukaryotic microbe stage. To me this feels like an awesome opportunity to make gameplay as a prokaryotic creature as engaging as it is as a eukaryotic creature, and an opportunity to come up with a “template” for further smooth progression (eg something to take inspiration from when we add the progression from a single celled organism to a multicelled organism, by already having a “smooth transition” between a prokaryote and a eukaryote to use as our “template” in further design choices)
So the first question is, do we even want to make it feel any different game play wise? If not maybe we treat it simply as a tutorial.
But if we do want to make it different?
How do we differentiate gameplay? The nucleus unlocking organelles is a start but when you are a prokaryotic you still feel like you are in the same “stage” its just that you are in the same stage with less options. How can we make it so it feels different while still being a smooth transition.
-Do we still want plasmids?
–If so maybe plasmids are more central to the game when you are prokaryotic.
-Should Eukaryotes be able to use prokaryotic structures, they can now but does that make much sense? If not we could lock some special gameplay behind lacking a nucleus.
-Would setting it up so the cell is the same size as other prokaryotes make gameplay feel different?
– If not what further steps can we take to differentiate it?