Finishing the microbe stage roadmap

I’m just about to start working on the gameplay for the macroscopic stage, but my initial guess is that as there’ll be just one graphics node per game entity, the performance will be wildly better in macroscopic than the current microscopic stages.

So fixing the performance in microscopic likely won’t have any relation to later game performance.

Do you mean endosymbiosis lite or the full implementation? I really hope it is not the full implementation as that’s a huge mechanic rework that I kind of don’t want to tackle at all.

I think we should still try to finish a roadmap for the microbe stage. I think that once I’m done with the prototypes, and especially if I can work fulltime starting next year, I can make super quick progress on a lot of the features on the roadmap. I’d say that it’d be possible to finish the entire roadmap (as long as we still get the occasional other people helping out) within a year so a bit optimistically I’d say microbe stage could be complete by the end of 2023 or the first half of 2024.

This is actually something I forgot in my initial post in this thread, we have nearly 500 issues (and well some are new features) in our backlog currently. Some of those are probably pretty important for the enjoyability of the microbe stage and should be put on the roadmap.

This is an excellent point. I’ve myself thought that many issues with the microbe stage players can tolerate if they know there’s more to the game afterwards. But I’ve since realized that the main menu and the microbe stage is what gives players the initial impression, if it’s not good, they won’t play for the two hours needed to get later into the game.

This is one of my biggest annoyances in Thrive, the fact that people post ideas and suggestions to slightly tweak (or entirely rework) already very good systems in the game. These discussions (if they are accepted) just lead to extra work for a tiny bit of extra polish to a small part of the game when we still haven’t made all of the microbe stage yet (and we have even bigger stages to tackle).

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