We can hire for whichever role is felt to be the most needed. But I don’t think we’ll going to be getting a lot of money so we need to prioritize the most important roles first, which currently is programming.
I’m sure we can think of many artistic things to work on, but it is true that many art related things need to be programmed to be automated, which does reduce how much art we need compared to other games.
I would like to improve on this. Let’s discuss that in a different thread: