I think huge isn’t big enough to describe it lol, but here we go…
Totally agree, that’s what I’m talking about when I talk about “more effective team leaders”
the same of the previous answer, “more effective team leaders”
Why?
I mentioned it on “the project almost stops when someone is out”
5 years of developing and less than 50% of the first stage? Can you imagine how long would take to the whole game?
Every project, from bigger to smaller needs planning before start to execute, why wouldn’t be possible to imagine the game? Is like imagine a movie based on the script, storyboard and concepts… We can’t truly imagine it cuz everyone it’s thinking something different about Thrive, cuz the already existing content it’s too vague.
Do you prefer waste a lot of time reading all the discuss in discord channels, checking everything in Github and doing a lot of things to know what’s being done or take some time to make an list that will speed up all of the following process?
This is made when we talk about simple things and details, for example Fortnite always has a new update changing the damage of some gun, adding a new feature, but never change his basics already settled, we haven’t basics settled yet so every new update change or recreate previous stuff and it is like walking on circles.
that’s what we need to have an fix plan, so we won’t be creating an recreating something a lot of times
If they are the leaders and directors they’re not effective enough, cuz we’re a lot messy…
By establishing different channels to contact the leaders for fans and devs would be better organized and we need some people to filter and organize this ideas into the Thrive basics, but we yet don’t have this basics and as Tjwhale said:
I see that there isn’t an leader to organize and stablish things, it’s everyone doing everything and everything needs to be aproved by everyone, I don’t wanna talk about politics, but the current organization it’s looking more like anarchism than democracy.
Me and other people talked about it many times in this post, this will not be some dictatorship, there’s a clearly difference between choose some people to be responsable for the game and choose some people to dictate everything about it and not receive ideas and stuff…
It is really followed? Cuz what I see is a lot of people saying their thoughts in the discord and the discord actually isn’t the best place to communicate with everyone, and a lot of the discussion on it is cuz we work on what people say and don’t following an original plan and concepts.
We have a lot of problems beyond the graphics artists that affect directly our whole progress, the renderer limitations for example…
As I told, every project needs some basic planning before start so the crew can imagine what’s dealing with and do something looking at some goal.
When I talk about organization and planning, I mean for the whole game and the whole stage, not only to next patch, as I mentioned it work with games that have his basics settled and only feel details are implemented, Thrive isn’t that simple game we should have an good planning before start creating stuff almost randomly to see what work or not…
I didn’t mentioned put the screws on the members anytime, I mentioned people don’t know what to do effectively, cuz we don’t have that plan settled…
Exactly, the forum, github and others way to contact the crew don’t work as it should cuz the main focus is only in the discord.
I don’t think Github it’s simple enough to contact people fastly, that’s why I made this concept of website or tab in the official website to facilitate and speed up the communication
If we have and only a few members use it then it isn’t working as it should.
“us” who, the whole team?
This way we will never move on to finish it cuz any game it’s perfect and everyone has a different standpoint about the game, it’s like put 30 totally different people to make an wedding cake without any sketch and planning, in the end it will look like Frankstein’s monter cuz everyone has a different idea of it and nobody think the same.
Not just it, and as I said I guess we have enough artists on it, but we need to stablish some fixed concept of Thrive, including gameplay, visual and etc…
That’s what happens without a planning, trying a lot of different engines to see what fits better, trying a lot of different renderer, codes and etc, if we had already settled it in a good way estimating every possible results we won’t waste that time walking in circles.
It will take some time, but it is worth it cuz will save a lot of time in the future. As I mentioned a lot of time the movie example, if we want to create an movie we gotta waste time writing it so we will not improvise all of it.
? I was talking about define the general directors, of course would be something more complex than to enter the crew, for example to enter the team I never mentioned how I think the stages would look like or the whole game, I just told my impressions about it and who I am basically.
Sorry, but this don’t makes any sense talking about such a complex project and that much members, it is like throw a lot of gears in a mecanism and hope it to work fine, but some gears will move faster than others and another will just move backwards, in the end the amount of conflicts will just break the mecanism.
Well, the ones who apply for this may be prepared, and that’s what I was talking about on “filter ideas” when they see terrible or impossible ideas won’t try to add in game.
So in the whole team there’s only two programmers?
I don’t know about you, but I would rather waste time choosing my next move than just keep walking and possibly get trapped. I really think the best thing to do it’s stop and plan before we move forward, if we keep moving the way we are we may/will never end this project…