I think it would be good to discuss the details of how to do iron respiration in the game, here, here and here are some pages about it. The main goal of this is to have something which isn’t just purely collecting clouds but feels different to that (as we already have a lot of cloud based gameplay).
I’m not sure if this iron respiration should give you ATP or Glucose so I’ll just use the word “resources” here to mean whichever one is chosen, I don’t understand the chemistry very well.
Here are some options:
Small iron chunks, approx the size of an organelle, float around. If you pick one up you instantly get a hit of resources if you have the iron respiring organelle.
Small iron chunks float around and when you pick one up it fills an iron bar and that drains as usual.
Small iron chunks float around and when you pick one up it actually stays in your cell like an organelle for a while, it makes you slower and you drag it around until it is dissolved.
Large iron chunks, approx the size of a large cell or bigger, are set in place in the patch, they release a cloud in their local area which you can go to and harvest resources.
Large iron chunks are set in place and just by being near them you can get a hit of resources.
Also anyone else have any ideas? I don’t mind particularly. One advantage of having Large chunks is they would act like watering holes, attracting small iron respirators and that would attract predators etc which sounds cool. Small chunks are also cool. All input welcome, if other people have different ideas I’m totally happy to go in a different direction than any of the above. @Untrustedlife what sort of thing do you prefer?