Making the camera more fluid

The camera could be made to feel more fluid by not making it instantly snap to the player position. Instead it could trail a bit behind the camera to give more sense of movement.

This is done in many games like platformers.

(I didn’t open a github issue for this yet as some might have opinions about this)

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I saw a cool talk from GDC once about this idea, it was pretty nice. I can imagine it being a nice feature. Is it a good one for a new programmer to cut their teeth on?

I’d say it should be quite easy to make. Tweaking it will of course take a bit more time.

Edit: this has now been made into an issue on github.

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