While I’m still skeptical about actually getting enough signatories for Steam, we know for a fact that the Itch.io release is happening. Last I heard we’re going to ask for money, and while a core idea at Thrive is to not lock down thrive itself, I feel like there could be a few things that we could sprinkle into a release to make customers feel like they’ve gotten something special instead of just getting scammed out of a few bucks:
- Challenge Worlds: procedural patch maps might be a ways away right now, but it would be easy enough to dink around with them temporarily to generate some pre-gen save files that could show off more unusual ways to play and let players get the most from the mechanics we have. I’ve already tested that these work in local, so I’d be happy to make them myself.
- Making of Thrive: feels like something people always package with special editions. I’m pretty new here, but I’m sure there’s some old stories about ideas that aren’t going to make it in, art that nobody would find today without a bunch of digging, or a special podcast we could do just for folks who bought the game. We’ve got a decade of history going into this, so we might as well do something with it!
- A special title screen or end credits thing that we don’t put in the main game
- A montage of every time someone said “smeltal the meltal”