Mutation Point Modifier

Great thanks hhyyrylainen.

For now I can help in terms of concept. Once I get a dev environment set up on my laptop, if no one has taken the task yet I can take on the task of implementing it.

In terms of concept, I was thinking that a good rule of thumb to follow is that the “Multiplier” or “Modifier” version of any stats always have the same icon, but with a percentage sign in the top right corner (taking a cue from the GUI kings over at Paradox). So for example, we know what the Mutation Point icon is, so the Mutation Point Modifier icon would be:

image

This is just a draft of what it would look like, so any available artist would need to formally create such an icon. Note that I put it in the top right of the circle and not the top right of the entire image, since it looks like all our icons are circles so far so the percentage sign should be aligned to that.

In terms of being displayed in the editor, I was wondering where it belonged best. Since it’s not really a trait per se, I didn’t feel like it belonged in the Organism Statistics tab on the right, and the space beside the MP bar feels already very full, so I figured it could be something placed on the bottom beside the bar for naming your creature, as so:

Few notes on this concept:

  • I don’t think we should write out the name. It should just be an icon with a number beside it.
  • Then when you hover over it a tooltip can appear with the name of the stat shown (Mutation Point Modifier), as well as a breakdown of all the variables increasing it or reducing it, and a quick description of the stat.

If anyone decides to take on this task, let me know if there’s anything I can do to help. Otherwise if no one takes it, I can take it once I’ve set up my dev environment, I just can’t guarantee when that will be done.

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