Mutation Points: Graphs and additional thoughts


It has been discussed on another thread the idea of putting mutation points into certain parts to develop them further.

The main idea behind this involves tech trees and modifying different areas to produce different results and we imagine it would function on some kind of graph, this is where a visual aid would come in handy, but the basic idea is to produce some kind of basis for the mutations to work from and on this graph the closer you are to the axis the further along you are in the game, the more issues your cell/creature will have with that part.

points cannot be removed and reallocated elsewhere, it would most likely cost to move the part into the safe zone of the graph in question.

If we wanted to have a separate set of points to affect the player’s cell/creature may I suggest Adaptation Points which would be out of the player’s hands and would be affected by what is in its environment. These Adaption points would be stage specific to Cell and Creature type stages and would most likely be adjusted to something else for following stages.

Please your additional thoughts and recommendations below, and of course, discuss!


With graph i meant this
not a cartesian graph :confused:


@crodnu As someone who had no idea what that was I can only apologise


Yeah sorry, it’s used a lot in computer science so i forgot some people migth not use them at all. what i meant was a sort of tech tree where you can get to a tech from several different directions and you can go back (which it’s useful if deleting techs is a thing to save tech points)


Visually I can imagine it as some sort of bridging thing where the different orbs are the techs themselves and the lines between them are bonds and you could strengthen those bonds to improve on the tech at the end. Could be a funny visualisation having different, well developed branches which flail around slightly :stuck_out_tongue:


Here is a good example of what TheCreator wanted to implement as an Organelle Upgrades system: Organelle Functions

Basically when you enter the editor you can choose either to spend mutation points to place or move or delete organelles, or to select an organelle and upgrade/specialize its function.