So since I rather recently played the game for the first time before joining to help, I thought I’d share my thoughts as a player that came in blind and maybe give insight into how the game feels right now.
Warning: It’s quite long.
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The game doesn’t feel very goal oriented right now. You start with a single hex cell, very quickly go into the editor and can add some organelles, that’s cool. But it never feels like much of an upgrade and there isn’t a whole lot of strategy. In fact as my cell gets bigger it usually feels not even worth upgrading. You can actually survive extremely well just staying a single hex cell. I can add more organelles, but generally it just makes my cell bigger, slower, and require more compounds to reproduce or even stay alive.
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I was actually surprised that even when I got to having a nucleus and packing on flagellum and other things to keep my cell ‘powered’, it felt remarkably like when I started. I was struggling to even gain much speed on my cell while still keeping it ‘powered’. It became an endless loop of more power producing organelles and then more flagellum to try and go faster. It felt like I was just making it take longer to evolve and not so much progressing as just… existing. With the small selection of organelles and only a few producing ATP directly or indirectly, it gives you a very small set of options for ‘powering’ your cell in a unique niche.
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The game world feels extremely empty, with just random compound clouds sometimes very far apart, wandering is rather boring. There aren’t many other cells either, when I do see them they often zip by or are just hanging out doing not much of anything. Better AI would probably help, but still, pretty empty.
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Patches feel very similar to each other, sure they have a different backgrounds and some stats are different. Like you need to go somewhere bright if you plan to survive off sunlight, but I also found these areas much more devoid of compounds and like wandering an empty desert.
My thoughts on the game going forward:
- I think that like in pretty much any game, progression is key, and a strong feeling of progression is paramount for every stage in the game. Looking at some of the recent topics we have things like unlocking organelles, slotting proteins, upgrading specific organelles. I think these concepts are good and could be flesh out. But have concerns about how they all fit together. If we’re using all three then how do they work together and evolve with each other? I feel like answering that question is an important consideration into how each should be designed. Forming a unified system and obvious goals for the player, and multiple ways to advance(bigger cell vs more more upgraded cell?)
The game world needs to feel alive and have an identity of what it is to you, the player. I can think of two main ways this can happen:
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The timeline feel: You start as a single hex cell, so does everyone else. They evolve alongside you. You’ll be constantly evolving at about the same rate as them, it’s like the world you started on just developed life and you’re one of the first to appear. Over time they’ll specialize out but always feel about the same ‘level’ as you. This makes the game feel more like a race, which has pros and cons. It can feel like a lot of pressure if you start falling behind, and make the game less of a freely explored sandbox and more of a race. This is more how the game is right now.
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The ocean feel: I think of this like being a fish in the ocean. Even right when you start, there are other fish like you, there are minnows, there are sharks, and there are whales. Essentially it means that when you get first dropped into the game there may be some cells wandering around that are more powerful than you, in fact there always will be. As you grow you’ll also run into smaller, simpler cells, the minnows to your proverbial fish. This makes it feel like you were dropped into an existing ocean that already has been developing for some time, but is still quite early. It makes it feel less like a race and more like you’re trying to survive and climb a ladder by finding a niche that lets you survive the roaming dangers of the land. A notable point to this idea would be that cells evolve rather randomly and some may stay weak compared to you, or zip right past you in power.
Currently the game seems to fall more towards the first path, but I thought I’d offer the second up as food for thought on how the world could feel much different just by adjusting what kinda cells you run into.
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I feel like setting the mood of the stage is important because in the first scenario it makes things like being able to move organelles around seem like they should be free, because it feels bad to fall behind in the race for aesthetic choices. In the second the game feels more ‘lazy’ and like you can play for as long as you want and evolve as many times as you want to just keep restructuring your cell, the game won’t run away on you and all the other cells won’t become massive monsters that can eat you up in an instant. I’m actually a personal fan of this more ‘play at your own pace’ style of gameplay, with no time limit.
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The game is based on stages and the idea of unique variants of evolution, creating an identity for your species. I feel like this should be a key point in what the whole goal of the microbe stage is. I feel like this needs to feed into the unlocking, upgrading, whatever systems. Should I be able to unlock all organelles just by playing a long time? Can I follow upgrades only down one path at a time? At some point in the chain I think your cell really need an identity off that. If I specialize my cell to go around hunting other cells that should probably have a big impact on how my cell behaves and performs, and have that feed into the next stage as well.
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The world needs to feel more alive and fun to explore. Right now its an idle crawl in search of endless compound clouds. There’s nothing interesting to find and hunting other cells is often difficult and not nearly as rewarding as just running around and devouring up compounds as quickly as possible. Just adding more cells with better AI may help this a bit, but there are other ideas that could work to give you things to explore for as well. The world can stay simplistic as long as it’s fun but that depends on a lot of factors.
Rant over.