Organelles / Mutations

@NickTheNick Thanks for the input. I agree with a lot of what you’re saying about unlocking.

I’ve got some questions.

When you say Microvilli increase the rate of absorption/secretion what do you mean? At the moment absorption and secretion are instant, if your compound store overflows your cell can dump as much as it likes in one step. So how could we increase it?

With lysosomes can I ask what “large chunky food” is? We have free floating organelles and I am thinking we’re replacing those with prokaryotes. When you engulf the target cell loses health and then when it dies it drops it’s compounds and you pick those up as your reward. So what is “large chunky food”? At the moment the only thing to eat is compound clouds.

I get the idea that 100MP = 100%. How do you give a discount on say Motility CIlia which are slated to cost 33MP. If you take 10% off then they cost 29.7MP, if you take 50% off they cost 16.5MP, are you ok with fractions of an MP? Do you think that’s better than letting people have a bonus of doing 110% mutation this turn?

With antifreeze proteins say I am in a tropical biome with water of 20-30 degrees and I want to move to an arctic biome with water of 0-10 degrees. How do I do that under your system? Because if I don’t have anti-freeze proteins surely I die instantly every time I spawn in the arctic biome? So do I have to add antifreeze proteins while in the tropical biome in preperation? Can I be adapted to both tropical and arctic?

I think in the sunlight thread I was imagining that any cell can go to the tidepool and survive there, it’s just hard. And if you then add pigments it becomes easier to live there. Same with bio-luminescence, any cell can live in a cave but it’s hard until you have a lantern. Do you see what I mean?