Great.
Couple of questions:
So currently I guess cells can absorb things anywhere on their membrane.
With Directed Cilia moving things towards a “mouth region” what is the gameplay advantage of that? Why would I want to move things to a certain region of my cell? If this is going to be a gameplay feature I think it’s needs a bit more fleshing out, though a “mouth” sounds like it could be cool.
The way I’ve been imagining it is that in the 2D multi cellular a player will specialise their cells for different functions by adding organelles to them. So for example you could add a fat granule to a cell to make it a fat storage cell which would allow you to place fat tissue on your creature. Is this what everyone else is thinking?
Of the organelles above as you are saying they fit naturally into the multicellular is it worth saving them for that part of the game? For example: fat granules, contractile fibers (to specialise muscle) and microvilli (to specialise gut cells) and maybe some sort of calcium organelle for specialising bones could be introduced then to allow this specialisation? What do you think? Is it worth saving some of these for this part of the game?
If they’re going to be in the microbe stage they need gameplay reasons to be there. So if you put microvilli on you need some kind of bonus and some kind of drawback.