Photosynthesis Gameplay

I’m glad to see that everyone has some good ideas regarding photosynthesis. Nobody has objected to the idea so I assume we all agree that something needs to be done to help it more engaging. In particular I would like to see what the theorists such as @Phrenotopian have to say about the idea, as people on the community discord were quick to inform me that my and others ideas were not necessarily realistic. I don’t expect to be entirely realistic but I would like to get as close to reality as possible while still keeping Thrive entertaining as a game.

That makes alot of sense to me, as 100% efficiency in life is pretty much unheard of, everything has diminishing returns. Something like this is also probably an easier thing to implement compared to totally new systems.

I would love to see radiation and radiotrophs implemented, it’s such a unique feature but still needs quite a bit of discussion about it’s full extent as it will be a danger to more than just photosynthesizers. We’ll have to resume that discussion sometime!

Weight makes a lot of sense, but I am rather hesitant about preventing a player from properly moving in a stage where there’s not really much else to do but swim about in search of nutrients yet. If there were systems to manage and things to do while your cell drifted about it could be fun in it’s own way. Making them a little heavier could present the same problem, but atleast players could still move a little?

I could give that a try, though it’ll be pretty tough to avoid having to make photosynthesis great again, again.

Everyone’s got some good ideas that can probably each work fine. A few will probably be implemented as their own features and functions sometime in the future regardless, but we aught to decide on what would be the most preferred method of enhancing phototrophic gameplay at the moment. Any preferences? We can always make a poll for the community or the likes if we have trouble.