Planning the release after 0.4.0


#1

Let’s talk about what should be in the release after 0.4.0. And whether there should be a tiny release 0.4.0.1 with added things for making crash reports more useful (https://github.com/Revolutionary-Games/Thrive/issues/657) and including more libraries (https://github.com/Revolutionary-Games/Thrive/issues/539, https://github.com/Revolutionary-Games/Thrive/issues/513)to make it easier for users. Or should those also wait for 0.4.1?

Here are some features I snagged from the Release 0.4.0 thread that didn’t get implemented:

Things we didn’t have time for

  • Melee organelle (Pilus)
  • Diminishing abundance of free floating compounds

Possible features that are worth discussing:

I think we should seriously consider doing 0.4.0.1 as many users seem to have problems.


#2

I agree with you, doing some 0.4.0.X hotfix could be nice.


#3

A hotfix would be useful though I wonder why it didn’t crash at all in our tests yesterday and suddenly is.


#4

Only some of the crashes reported happen during gameplay. For many people the game doesn’t start at all. Those kind of bugs are very hard to catch without testing on a wide variety of hardware.


#5

It’s fine with me if you want to do a hotfix patch, if there’s things which are fixable relatively easily then it sounds good.

I think we should keep 0.4.1 relatively small so it doesn’t take too long but it will still be quite a long time.


#6

biome differentiation would be great


#7

So we are having a small bug fix release 0.4.0.1. I’ll make a goal for it on github and put basically some programming related (not gameplay) issues there.