Let’s talk about what should be in the release after 0.4.0. And whether there should be a tiny release 0.4.0.1 with added things for making crash reports more useful (https://github.com/Revolutionary-Games/Thrive/issues/657) and including more libraries (https://github.com/Revolutionary-Games/Thrive/issues/539, https://github.com/Revolutionary-Games/Thrive/issues/513)to make it easier for users. Or should those also wait for 0.4.1?
Here are some features I snagged from the Release 0.4.0 thread that didn’t get implemented:
Things we didn’t have time for
- Melee organelle (Pilus)
- Diminishing abundance of free floating compounds
Possible features that are worth discussing:
- Control scheme change (https://github.com/Revolutionary-Games/Thrive/pull/548)
I think we should seriously consider doing 0.4.0.1 as many users seem to have problems.