Radiotrophy

I made these two concepts for the mechanic, I’m not a fan of the “radioactive things glow” trope but since cells don’t have an actual vision and they detect chemicals i thought we could have some artistic licenses, think of the glow as some short of radiation vision.
Now, I have some questions about melanin. While it’s true that it’s used by some fungi to metabolize radiation we, who also use melanin, can’t do that. For realism sake, I thought about making two versions of melanin, one that only protects you against radiation (but gives you high resistance) and another that protects you and also gives you glucose. The problem is that this is too redundant and a version that gives you glucose has a higher incentive than just buying normal melanin.
I think it’s neat that we have a hazard and something to protect you against it, but i’m not sure about this protection also giving you a bonus.
Do you have any thoughts about this?

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