Ok so this thread is for debating the question “should you have gronked up senses in Thrive and if so should their be a clean third person view available?”
In this context gronked up means something like that you only have a low resolution eye with red receptors so you can only see red in the world and it is very hard to hunt (and probably difficult to play) because your senses are so poor.
We have had this debate on slack an it would be nice to move it forward here.
Options:
A. Only gronked up senses are available
Advantages:
This makes the game very interesting and abstract, it will certainly get us a lot of attention.
It will make people think a lot about perception.
It’s very interesting and gives you a deep experience of what it is like to be a mud crab or something like that.
It raises a lot of challenges to do with how to display different senses and modes of perception (how do we encode smell for example?).
Disadvantages:
It will make people make creatures which have human style senses just because they are unbearable not to have.
It’s not at all accessible.
A lot of people are going to hate it and say it’s unplayable.
It raises a lot of challenges to do with how to display different senses and modes of perception (how do we display smell for example?).
It doesn’t really fit with the microbe stage where the decision to let you see is already taken.
B. Gronked up and Human senses are available
Advantages:
It allows players to pick the experience they want.
It has a lot of the depth that gronked up senses provide.
Disadvantages:
It doesn’t put any pressure on the player to develop their senses because they can just use the human style senses for hunting.
People may not use the gronked up senses and we may waste a lot of time building them in.
C. Only human senses are available.
Advantages:
Much easier to program and understand and play.
Fits with the microbe stage.
Disadvantages:
Much less interesting.
Gronked up senses have been a part of thrive for quite a while so it is a shame to throw them out.
–
My opinion is that we are moving slowly as it is and I think making good gameplay with gronked up senses is going to be super hard. I think if we can show that we can make epic gameplay in the microbe stage then it might be worth tackling but there is a huge risk gronked up senses will often be largely unplayable and we will put a lot of work into it for someone to use it for 5 minutes and then switch to human view and never look back.