This is a thread for organizing discussion related to potential efforts related to the 1.0 release. I don’t think we should pressure ourselves to make the 1.0 release a fireworks show. But it is a significant milestone built on the labor/support of hundreds of volunteers and thousands of community members, and is a great opportunity for building engagement and momentum for future releases and outreach. So I do think we should put in a decent amount of additional effort to honor our past and put ourselves in a solid position for attention.
To start, I will post notes taken from the developer meeting which took place on October 11th, 2025, which focused on cleansing out the roadmap and some basic discussion related to the 1.0 release.
- We should create a section of our next roadmap for the Multicellular which rolls over items that we don’t feel are binding for 1.0, but would still be important to have long-term.
- Context dependent hints probably aren’t necessary anymore because of the tutorial rework and the text which pops up explaining events.
- For performance related issues - graphics presets are probably sufficient for 1.0, and other benchmarking/more labor intensive tasks aren’t necessary. For presets, disabling the ripple effect and disabling MSA should be considered, as @HyperbolicHadron noticed them to be rather expensive on their model low-spec computers.
- Loading screen tips which are more in-depth and advanced are needed. I can work on creating those by EOM November.
- We should consider posting an application of some sorts on the forums inviting someone to focus on polishing the Thriveopedia. I am working on some organelle pages and other members occasionally work on it, but there are a bunch of potential takes and ideas that can be integrated within the in-game Thriveopedia.
- The binding sound effect is fine as is to also be the engulfment sound effect, since that noise can imply a general “your cell is actively doing something” mode. But keeping it on the rolling-forward section of the roadmap is fine.
- General balancing is more important at this point than specific items, such as the death penalty coefficients. Current balancing processes are adequate for resolving “final” stage balancing, though this is inherently something that will be continuous based on feedback and progress.
- For the intro cutscene, HyperbolicHadron can create a simple one for panspermia using his planet generator. Overall, not completely necessary for 1.0 binding, but is really desirable in the long-term to differentiate starts.
- Cell division animation can be bound to the 1.0 roadmap still, but a more simple implementation is acceptable. Hh has some ideas for a simple, not extremely fancy effect.
- For terrain, having a few more chunk configurations would be useful. I can try my hand at some basic tweaking and try to get decent progress there by EOM November, but I’d need atleast one reference for each terrain type in a patch to work with.
Beyond that, I will bring up some potential points for discussion…
- There are numerous efforts behind the scenes, particularly one that relates to @Thim, which we should be mindful of (being intentionally vague here for now). Does Thim or anyone else feel the need to bring something up, or have an idea related to that effort?
- We brought up creating atleast a few shorts in time for 1.0, since YouTube shorts can acquire a good number of views. I say we could target atleast three displaying some of our mechanics - maybe how the climate evolves/environmental events, basic gameplay interactions such as engulfing or toxins or stabbing, and a bit of editor gameplay - which could catch the eye of a person unfamiliar with the game. Does anyone have any ideas here?
- Along with a trailer, it could be a good idea to create a video honoring prior versions of Thrive. Basic ideas include prior versions of the game. Would be worthwhile to tag @Naggorath here, but ideas are welcome.
- It might be a good idea to post items on social media, such as Reddit, before 1.0 comes out noting that Thrive is actually leaving the Microbe Stage. I can post some threads on Reddit, but are there any other ideas related to outreach?
- This is something I bring up often, but I do think it would be nice to reach out to some former devs in a friendly manner, invite them to the podcast if they wish, and generally show them how far their little project has gone. It’s hard to wrap our heads around, but this is a pretty big freaking deal for Thrive.
I’m not exactly exemplifying this in this post since I’m listing out points - but I think if someone brings an idea up, they should try to offer their effort to execute. We’re a team, and we’ll support each other in these endeavors, so not everything is solely on an individual person - but we all need to put our hands in if we want 1.0 to be a notable release.
(and as an FYI: if I tagged you for a particular item, I’m not trying to assign everything on you or demanding an explanation; just want to see if there is any input from people involved with certain things
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Also linking the current state of the roadmap: Release Roadmap - Thrive Developer Wiki
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