Worldbuilding and spec evo of the Hexaquill Homeworld

As I’ve mentioned before I have a concept for loading screens that tell a story over the stages of the game. To do this I plan on working through the evolutionary tree of four different body plans, all based on creature designs Mr42 made for Thrive specifically, as well as designing the planet. I’m going to post progress for it here so I’m not swamping the discord with notifications constantly.

  1. I’m switching to GPlate to design the planet and continents. Rock3, while quite nice, runs its tectonic simulation too fast and would realistically create a planet similar to Venus. I will also have far more control over the movement of the plates and how the continents break apart and come together.

  2. This will be worked on slowly over time, but enough should be done by the time the early multicellular stage is finished so the loading screen images can be created and added to the game for the start of the 3D stages.

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I’m still working on the plate tectonics bit by bit. I’m gonna work first on the continental crust movement, but I do plan on making a version that shows the appearance of the above ocean terrain and how it changes over time, including high and low sea levels as well as polar ice caps.

GPlates acted up on me last night. Thankfully I got everything sorted out.

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Well I should probably post this here as well, but this is my current progress report (i consider it that at least) of the tectonics for the planet so far.

I will take some liberties as well with breaking up each super continent in order to get more organic looks for the present day appearance of the landmasses. Also I will assume that all the old ocean plates will have a consistent speed so I don’t have to consider updating their plate locations, flowlines and ocean crusts and instead focus on just the new plates.