I’ve seen, and agree with, some feedback that the auto-evo prediction is too difficult to use currently.
I think something that would help would be to expand on this already opened issue:
by updating the tooltips to show on each organelle the population change it causes. This way it’s faster to compare different organelles the player might want.
One more idea I have is that we add a “details” button to the auto-evo prediction and/or on the auto-evo results page which explains which food sources each species uses and how much the total competition is in a patch. Perhaps we even could have a graph showing the available energy amounts per type (when current species in that patch are taken into account).