Let’s officially plan the next release once again.
0.5.6.1 is going to happen in a little under two weeks. The goal is to fix the major issues like auto-evo taking too long, fixing a few bug fixes that are ready to go, and putting a little more effort into getting Thrive Steam version running on older Windows versions, even though I didn’t promise it would. I’d hold off on major new features for two weeks because of this. Minor features and tweaks, I think, are fine to merge.
For 0.5.7 I think focus should be on explaining the auto-evo to the player and improving the experience regarding that, I just opened a thread about that:
Other than that, I think I can spare the time to work on organelle upgrades and chemoreseptor. Hopefully. There’s still quite a lot of polishing for the mod loader etc. immediate fixing needed to be done by me.
As for general stuff I’d like to see as a major feature would be the spawn system complete rewrite to make it more consistent and less able to randomly give some players a really bad experience, though I guess with chemoreseptors it might be fine with the current system, but then that organelle becomes basically mandatory to add.
As for timing I set tentative date 2 months in the future (the last Saturday of January). I think we might want to move to a 2-month release cycle to have relatively often updates going out on Steam etc.
I finally gave up and didn’t put in a bunch of issues for 0.5.7 that I’ve been keeping in the latest release milestones for more than 6 months, as it doesn’t seem to help in getting them done…
Let me know what you’d like to see / plan on working on.