Hi guys, I’m new in Thrive’s family, but I’m really excited to be part of this so I had some ideas and made some concepts to improve the gameplay and facilitate the developers lifes, I also have another ideas (Thrive Points, Tech Editor changes, Society Center updates, Strategy mode changes and a lot more), but I didn’t finished the concept arts so will update it in the future, I hope you like it:
PS.: The concepts are just for better understanding of my ideas, it isn’t a beauty concept art. But if you like the idea and want to see more, I can try to create an video demonstrating with an games simulation.
Organism editor changes:
I read the organism editor’s page on Thrive’s website and I noticed there are somethings that’s almost impossible and wouldn’t be to dynamic, intuitive and fun for the player, so here’s some changes that I thought could improve gameplay and facilitate developer’s lifes
The player would have a base to start with a spine and should add head, thoracic skeleton, tail and another parts from it,(to invertebrates organisms the same idea, that’s why in the concept art you can see an slot of items for body, such as types of body and etc…) I also think ins’t very intuitive to create the whole skeleton, muscles, fat, organs, systems, and etc for the organism, most people would called it boring, so I guess a better choice would be to every part already come with skeleton, muscles and fat, and the player can control it directly in the organism, I also think it’s a bit useless to the player develop all the organs and systems for an complex organism (besides that would be a nightmare to developers) so I guess the player just gotta choose the respiratory system by the chosen thoracic skeleton and the organism’s diet by his jaw and dental arch choosen. I also added some new features and behaviors for the organisms to interact with the environment
Pressure level:
would be very interesting if the game had some plessure system so when deeper in sea the higher pressure and the highest on sky lowest pressure, this also means that some creatures gotta have an apropriatte anatomy to support some pressure range
Superhuman skills:
In real life some organisms have some incredible skills like thermal vision or sonar and a lot more, this should be implemented in Thrive when some items should have some skills like night vision, flight and etc…
Male or female dominance:
It’s important that the game reach every audience, so would be good that the player could create a male and female version of his organisms, the changes should be limited to dimensions, porportions, skin and colors and the player should choose if their species it’s guide by a male or a female organism
Plagues and toxins:
The player should be able of get sick in game by insects plagues, another organisms toxins, eating something out of his diet, push his temperature range for long time or suffer with bleeding after combat, this things should make him lose Thrive Points and he gotta evolve or create tools to help him to improve in survival, stronger skins, toxins resistance, toxins recognition, armor, long range weapons, medicine and another things would be created to fight some this survival problems and prevent extinction.