Here is the much anticipated 0.4.1 feature discussion thread. Feel free to suggest any features you think would be cool to have in the patch.
Firstly it would be good to keep the patch quite small. I think this will help keep the time until we can release it relatively low. So when we have discussed the ideas we are interested in we will choose a few to put in 0.4.1 and save the rest for later.
Secondly I think, as always, it’s good to prioritise stuff which is low effort but high return. So features which aren’t too difficult to implement and really improve the users game experience a lot. I think focussing on these helps with momentum.
Here are my suggestions:
Starting the player as a single hex of cytoplasm, I think this is not so hard but adds quite a lot more gameplay.
Decrease compound availability over time: I think this was nicks idea originally, to have free floating glucose be common at the start of the game and get more rare over time. I think this is relatively easy but will make the game harder over time in a good way, forcing you to find new ways of getting glucose, from predation to autotrophy.
Adding in a patch selection screen: this is quite big but I think it gives a huge amount of gameplay. It’s non-trivial to sort out the issues involved however I think it will make the stage vastly bigger and give us a couple of hours of gameplay which is a big step forward. I also think there’s a limit to how far we can get with balancing the game until this is done.
I don’t think we should try to add auto-evo or too much complicated population dynamics yet, just because separating out the patches alone will be a reasonable task. I think just the separation will make it feel like you are living on a whole planet.
All feedback welcome, do you think the above ideas would be low effort, high return and are worth doing now? Also feel free to contribute your ideas that add a lot of value for not a huge amount of work.