I’m excited to hear that you are interested in the procedural mesh mechanics in Thrive! Graphics programming has always been a field that we have struggled to get assistance with, so procedural graphics has been consistently pushed back throughout development.
Despite that, we have held some fairly substantial discussions as we aimed for what we want and how we might achieve it. The following forum threads should be relevant to that.
I understand that these can be quite the slog to go through, so feel free to just skim through it all to get a general idea on what it is we are aiming for. And if you have any questions about the fine details, just let us know and we’ll give you the run-down.