Finishing the microbe stage roadmap

Well here it is finally, my “finished” roadmap, which if people agree or at least mostly agree I’ll edit onto the wiki. I worked on this instead of the macroscopic prototype, hopefully it is worth it.

So here’s the roadmap split into release ranges (the ranges work so that 0.6.x releases incrementally add the features listed under that version, and once all are complete we can release 0.7.0).

0.6.x (the combat and part upgrades updates)

0.7.x (the graph updates)

0.8.x (world and auto-evo updates)

0.9.x (finishing things off updates)

1.0.x (the road to multicellular updates)

  • Microbe stage is finished
  • We should have at least the early multicellular no longer marked as a prototype by this time

I went through all of our issues on Github, which is why I picked up quite a bit more than I expected, but I think most of those are needed or should at least be attempted to see if they are easy as they’ll add some needed polish to the stage (I did put in a few easy things in 0.6.x that aren’t really needed just to fill it out a bit). But do feel free to say if some issue is not required to have a perfectly enjoyable microbe stage and we can discuss. Some of the feature lists seem a bit long but there’s quite many bugs in there that don’t really need discussing and can be done easily. I think I overall got the amount of stuff to do to be quite equal (with just 0.6.x being quite bare) even without needing to break the “theme” of the updates too much. 0.9.x has more bugs than new features as I think we’ll really want to polish things then and as always happens, we’ll probably have picked up a ton of more bugs by then which we’ll need time to sort out to not have the bug backlog keep growing.

Once this discussion ends, I’ll update the wiki and put things into a better order where the new features are put between the bugs to make it easier to build milestones for releases (0.6.1, 0.6.2, 0.6.3 etc.).

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