Day and Night
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48
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1716
|
November 20, 2022
|
Tutorial: Redux
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13
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1870
|
November 12, 2022
|
Fossilisation
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3
|
729
|
November 5, 2022
|
The Thriveopedia
|
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28
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1707
|
November 5, 2022
|
Agents Discussion
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26
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4145
|
October 31, 2022
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Redefining Species Success
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12
|
710
|
October 29, 2022
|
About selling merch
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16
|
461
|
October 29, 2022
|
Multiplayer
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9
|
983
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October 11, 2022
|
0.6.0 release planning
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3
|
1338
|
October 9, 2022
|
Alternative ways to fix the performance
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9
|
708
|
October 7, 2022
|
Launcher 2.0
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0
|
387
|
October 5, 2022
|
Introduction for Juuzo_Lenz214
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2
|
317
|
October 3, 2022
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Finishing the microbe stage roadmap
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26
|
2711
|
September 28, 2022
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Upgrades, Unlocks, & Endosymbiosis Master Thread
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46
|
1996
|
September 28, 2022
|
Complete Vision of Progression in the Microbe Stage
|
|
2
|
848
|
September 26, 2022
|
New Game Presets
|
|
6
|
506
|
September 21, 2022
|
Concept Art Library
|
|
17
|
10350
|
September 21, 2022
|
Microbe Biome Ambience
|
|
27
|
1507
|
September 13, 2022
|
SteampunkCorgi - New artist
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|
1
|
201
|
September 12, 2022
|
Lokit Khemka - New Programmer
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|
2
|
209
|
September 12, 2022
|
Metabolic Rate System
|
|
3
|
753
|
September 11, 2022
|
Major changes to Thrive repository structure and scripts
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|
1
|
449
|
September 10, 2022
|
Convolution Surfaces: A better alternative to metaballs
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|
29
|
2121
|
September 8, 2022
|
Starting Fresh-Spawn Compound Balancing
|
|
14
|
605
|
September 7, 2022
|
Compound Clouds and the Early Game
|
|
12
|
1695
|
September 6, 2022
|
Working through the Sound Effect Checklist
|
|
34
|
5952
|
September 6, 2022
|
Editing In-Game Processes to Match IRL Processes
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|
11
|
367
|
September 5, 2022
|
Albo - New Sound Designer
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|
4
|
303
|
September 2, 2022
|
Ithrul - Music Composer
|
|
2
|
195
|
August 31, 2022
|
TheHungryBandito - New Programmer
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|
3
|
267
|
August 30, 2022
|