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PullSL - New Programmer
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2
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280
|
July 13, 2026
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Ideas for space civilizations to appear in the loading screen project
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3
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347
|
June 9, 2026
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The Planet Editor
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20
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3167
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June 8, 2026
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My vision of Thrive
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10
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1518
|
June 5, 2026
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Thoughts on opening issues (bugs)
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4
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209
|
May 21, 2026
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Offline Thread
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65
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12047
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May 19, 2026
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Multicellular Cell Count/Size Cost
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5
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542
|
May 14, 2026
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Multicellular timed reproduction
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7
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412
|
May 6, 2026
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Macroscopic 3D Artstyle
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3
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1129
|
April 27, 2026
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Long term and (semi-)permanent consequences of Stages
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6
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941
|
April 22, 2026
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Script for first video on the loading screen project
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5
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568
|
April 20, 2026
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Revolutionary Games Studio ry - Report Of Activities 2025
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0
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208
|
April 16, 2026
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First community submitting loading screen artwork poll
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2
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290
|
April 12, 2026
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Reproduction modes (including sexual reproduction)
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4
|
556
|
April 4, 2026
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Theoretical background on the multicellular stage
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1
|
545
|
April 1, 2026
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|
ChevyLevi - New Programmer
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4
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248
|
March 31, 2026
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Multicellular Roadmap Planning
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22
|
1073
|
March 29, 2026
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New membrane shapes
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6
|
514
|
March 28, 2026
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Restart the Game Scene Every Spawn
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8
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347
|
March 26, 2026
|
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Inactive People
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8
|
1818
|
March 17, 2026
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Framework for Further Microbe Stage Polishing
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9
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684
|
March 9, 2026
|
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The Macroscopic Stage Prototype
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2
|
762
|
March 9, 2026
|
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Cell Specialisation concept and bonus list
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|
8
|
510
|
March 7, 2026
|
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Future Release Plans
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89
|
36512
|
March 6, 2026
|
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How should multicellular tolerances be calculated?
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3
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312
|
February 26, 2026
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Technical discussion on Terrain Generation
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1
|
317
|
February 20, 2026
|
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The Debug Console
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3
|
252
|
February 18, 2026
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Beginning Concepts on The Multicellular Stage
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44
|
6245
|
February 18, 2026
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|
How Should AI Use The Signaling Agent?
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8
|
592
|
February 11, 2026
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|
Multicellular stage progression mechanics
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2
|
450
|
February 9, 2026
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