|
Multicellular Stage: an Actual Roadmap
|
|
5
|
980
|
December 5, 2025
|
|
Low Performance Preset
|
|
12
|
549
|
December 4, 2025
|
|
Jbsundown - New Programmer
|
|
2
|
222
|
November 24, 2025
|
|
My first post here ^_^
|
|
3
|
184
|
November 24, 2025
|
|
Outreach Team - Pintarrolas
|
|
1
|
114
|
November 24, 2025
|
|
Basic Macroscopic Procedural Parts Design
|
|
1
|
691
|
November 18, 2025
|
|
Worldbuilding and spec evo of the Hexaquill Homeworld
|
|
10
|
1519
|
November 17, 2025
|
|
Land Biomes in Thrive
|
|
29
|
2309
|
November 15, 2025
|
|
Thrive Soundtrack Completion Tracker
|
|
8
|
333
|
November 14, 2025
|
|
3D Day/Night Cycle Length
|
|
2
|
837
|
November 8, 2025
|
|
0.9.1 Release Planning
|
|
10
|
548
|
November 7, 2025
|
|
Thrive's Price on Steam
|
|
5
|
365
|
November 7, 2025
|
|
General Balancing Thread
|
|
13
|
809
|
November 2, 2025
|
|
The Build-Up to 1.0
|
|
2
|
364
|
October 27, 2025
|
|
0018/Matt R - New Theory Team member
|
|
2
|
172
|
October 12, 2025
|
|
Changing Environmental Colors In Response to Compounds
|
|
2
|
256
|
October 5, 2025
|
|
Poisonous Player Cells
|
|
4
|
505
|
October 3, 2025
|
|
Thrive is now using Godot 4.5
|
|
4
|
218
|
September 25, 2025
|
|
Microbe Stage Terrain Generation and Features
|
|
15
|
4257
|
September 20, 2025
|
|
Wrapping Up The Microbe Stage
|
|
21
|
2732
|
September 10, 2025
|
|
DevonHalstonDraedle - 3D Modeller and Artist
|
|
3
|
220
|
September 15, 2025
|
|
Bootleg Thrive Review Tracking
|
|
2
|
242
|
September 12, 2025
|
|
Thim's vision of Thrive (as of 2025)
|
|
3
|
537
|
September 10, 2025
|
|
How Difficult Should Thrive Be?
|
|
20
|
1377
|
September 9, 2025
|
|
Flora Generation Constraints
|
|
16
|
924
|
September 8, 2025
|
|
Rathalos - New Game Designer
|
|
1
|
192
|
September 7, 2025
|
|
Dylanlee082 - New Programmer
|
|
2
|
163
|
September 1, 2025
|
|
Patch Map Design Discussion
|
|
132
|
14278
|
August 31, 2025
|
|
0.8.4 Release Planning
|
|
1
|
566
|
August 19, 2025
|
|
Surface Area, Volume, and Ratios
|
|
39
|
5199
|
July 21, 2025
|