Game Design Decisions in Bucky's Absence
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12
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630
|
April 15, 2022
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Release planning for 0.5.8
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3
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1415
|
February 13, 2022
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Revolutionary Games Studio ry - Report Of Activities 2021
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0
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706
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February 4, 2022
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Release planning for 0.5.7
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9
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1142
|
December 6, 2021
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Licensing of mods
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1
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822
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November 24, 2021
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Building a release checklist
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2
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737
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November 21, 2021
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Thrive store page trailer
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12
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997
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November 19, 2021
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Community translations for store content
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6
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671
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November 10, 2021
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About pricing of the game
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14
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1254
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October 28, 2021
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Making the Paid Releases Special
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5
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858
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October 14, 2021
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Donation campaign results summary (2021)
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0
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839
|
October 13, 2021
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Making a CLA for Thrive
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6
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2258
|
August 7, 2021
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Release planning for 0.5.5 and 0.5.4.1
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3
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1088
|
June 24, 2021
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Revolutionary Games Studio is now an association
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1
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1010
|
February 17, 2021
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Releasing 0.5.3.1 without binding agents
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2
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1132
|
February 13, 2021
|
Code of Conduct
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2
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566
|
December 16, 2020
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Let's talk about founding an association
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15
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1763
|
November 26, 2020
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Translation guidelines
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4
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625
|
November 18, 2020
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Forming a non-profit
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16
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2330
|
October 19, 2020
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Improving security on Github by requiring 2FA
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1
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422
|
August 27, 2020
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Switching to Godot
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4
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2527
|
May 16, 2020
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Why can't I register?
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0
|
2052
|
March 25, 2016
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Picking a new microbe stage design lead
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3
|
1036
|
December 6, 2019
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Improving the current workflow
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0
|
533
|
November 27, 2019
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Moving to Git LFS
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1
|
978
|
October 25, 2019
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Inactive People
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8
|
1275
|
August 7, 2019
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The GUI library situation
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40
|
2332
|
July 28, 2019
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Improvement proposal
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38
|
2533
|
July 6, 2019
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Planning the release after 0.4.0
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6
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831
|
December 22, 2018
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Can we gather all the prototypes together and release them for download in a single folder
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0
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776
|
October 14, 2018
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